Good on them for going with dx11 to ensure wide compatibility with virtualized Windows environments.
I'm surprised to read about the MSAA stuff and the fact that apparently they didn't even try binpacking the texture atlas (even though it's not needed at all anymore, as per the article). A more analytical approach to AA is probably not practical on dx11 level hardware, but I'm sure someone like Raph Levien knows more about that.
Good on them for going with dx11 to ensure wide compatibility with virtualized Windows environments.
I'm surprised to read about the MSAA stuff and the fact that apparently they didn't even try binpacking the texture atlas (even though it's not needed at all anymore, as per the article). A more analytical approach to AA is probably not practical on dx11 level hardware, but I'm sure someone like Raph Levien knows more about that.