Appreciate the feedback - it's a monolithic rust wasm "from scratch" clone (no engine), and doesn't use assets or anything from the original game or any asset packs or otherwise.
Will be getting continuous improvement (https://zergboard.com/app/boards/156641b3-f67b-483f-a587-e1c...) as folks play it and over time. The asset quality / look and feel has a long ways to go - but getting something that played well was really the goal. I purposefully kept it more lo-fi and to stick with the 1.6 era aesthetic.
That has relatively little to do with CS 1.6. If anything, it looks and plays like one of the many Unity asset flips. RIP those burned tokens
Appreciate the feedback - it's a monolithic rust wasm "from scratch" clone (no engine), and doesn't use assets or anything from the original game or any asset packs or otherwise.
Will be getting continuous improvement (https://zergboard.com/app/boards/156641b3-f67b-483f-a587-e1c...) as folks play it and over time. The asset quality / look and feel has a long ways to go - but getting something that played well was really the goal. I purposefully kept it more lo-fi and to stick with the 1.6 era aesthetic.