I havent fully recursed but what I have done with this is use a DOOMformer to generate a level, have python compile it, have DOOMformer generate the name of the level, and use a DOOMformer brain to complete said level. I have also trained said DOOMformer (you can see the levels "weights" updating as it trains) to aim better lol
I think it might be more interesting to target Boom/Boom-compatible, if possible, rather than ZDoom. ZDoom already has so many advanced features, you could implement the entire thing trivially in ACS. At least a table of required engine features would be nice to see; some are likely already supported in other source ports.
Came for the "doomformer" based snow lyric puns... Left with a feeling my people are on slashdot.
This is absolutely incredible. I feel like this could help visualize a neural network, but you have to know a lot about DOOM to really understand it.
you have to know a lot about lots and lots of DOOMs, in parallel
Awesome
>a handwritten digit takes 163 seconds of real-time DOOM in one map at the default schedule and 8 seconds at --opt 3.
What does this refer to? What does schedule mean here, and what are these opt levels?
Edit: oh sweet Jesus
https://github.com/mottopanikeiku/doomformer/blob/main/docs/...
Oh, it's AI word-vomit.
Does that mean the title should have been "AI Turned DOOM into a Transformer"?
It helped me write my docs!
I pity the AI agent that had to work on this
theres no pleasing you people do you expect me to write all my docs and disclaimers by hand
You won't like the answer to that question ;)
Yes. Don't be lazy.
It just means there's no sense trying to read the docs.
That’s entirely fair. I’ll certainly work on editing the docs and making them more legible over time.
Self-plug I have a very similar blog post title but a very different approach. Honestly, I like your idea more than my own idea. https://nostalgia.dev/posts/running-doom-inside-a-transforme...
what if you run doom on doomformer?
I havent fully recursed but what I have done with this is use a DOOMformer to generate a level, have python compile it, have DOOMformer generate the name of the level, and use a DOOMformer brain to complete said level. I have also trained said DOOMformer (you can see the levels "weights" updating as it trains) to aim better lol
I think it might be more interesting to target Boom/Boom-compatible, if possible, rather than ZDoom. ZDoom already has so many advanced features, you could implement the entire thing trivially in ACS. At least a table of required engine features would be nice to see; some are likely already supported in other source ports.
More AI slop. No thank you.
Wow!
amazing
now everything can run on DOOM ?
you can theoretically build fable on doom