Building production-grade tools and developer systems from Turin, Italy.Current work focuses on Godot navigation tooling, Unity diagnostics, real-time systems, and long-lived software built with a practical engineering mindset.
Most projects start from ordinary production problems:
pathfinding that stops scaling, bugs without evidence, editor workflows that collapse under real projects, or systems that became difficult to maintain after the prototype phase.
Public work:
PathForge Pro for Godot
Godot Project Doctor Mini
BugLens for Unity
Hyperplex.TDA research
https://vav-labs.com/